Skip to content
HyperRoyalPlus

Tetris Wouldn't Triumph at This Gaming Ceremony — An Additional Classification Might Solve This

Whenever a prominent prize-giving event nears, one notices a clamor to include fresh award types to recognize overlooked contributions and delight the spirits of followers dedicated to specific genres.

A fellow writer made the case supporting a scary games classification. It would be amazing. So would tabletop games, this being a passionate advocate's mission. But they will have to forgive me for pushing forward because like all dedicated enthusiasts, I possess a compelling case supporting my request stands as crucial and important of all. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works defies precise measurement; opinions vary greatly, and it will always spark debates concluding with vague boundaries. There’s a reason film award organizations don’t do it. However, it represents a necessary evil for the industry of video games, showing incredible range they barely qualify a single creative category.

To recognize the complete range of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover a lot of ground, allowing placement for most games within them.

Different situation exists for puzzle games. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, each quite distinct: building puzzles of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games released every year that have no home during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • An iconic brain-teaser wasn’t nominated completely that year
  • A different innovative game missed out during that ceremony
  • A beloved organization game was overlooked recently
  • Limited numbers of logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles in the world maintaining this status for an extended period.

The iconic tile-matching title rivals popular creative games claiming status as best-selling game of all time; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging with diverse game types.

Proposal and Rationale

Puzzle games wouldn’t have this problem. It would be easy to populate multiple candidates engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the hard edge game development, producing among most fundamental forms of the video game form. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

By

Amy Martin

Elara Vance is a composer and audio engineer with over a decade of experience in creating soundscapes for digital media.

HyperRoyalPlus

Type to search articles.